class glspace :
  string ->
  (GObj.widget -> unit) ->
  int array array ->
  (int, float * float * float) Hashtbl.t ->
  'a ->
  float ->
  object
    val evwin : GBin.event_box
    val glwin : GlGtk.area
    val mutable h : int
    val mutable hasfocus : bool
    val mutable hasmousefocus : bool
    val mutable loosefocus : unit -> unit
    val mutable poschange : int -> float * float * float -> bool -> unit
    val mutable w : int
    method best_show : float * Geometry.vector -> unit
    method focus_out : GdkEvent.Focus.t -> bool
    method get_dir : float * float * float
    method get_h : unit -> int
    method get_w : unit -> int
    method gl_display : unit -> unit
    method gl_init : unit -> unit
    method gl_reshape : width:int -> height:int -> unit
    method hasfocus : bool
    method init :
      (int -> float * float * float -> bool -> unit) ->
      (unit -> unit) -> unit -> GtkSignal.id
    method installdrawcallback : unit -> unit
    method installdrawcallback_volatile : unit -> unit
    method keypress : GdkEvent.Key.t -> unit
    method kill_draw_no_focus : unit -> unit
    method releaseidles : GMain.Idle.id list -> unit
    method reload_infos : float -> unit -> unit
    method reset_draw_focus : unit -> unit
    method resetfocus : unit
    method resetmousefocus : unit
    method set_direction : float * float * float -> unit
    method set_pos_dir :
      (float * float * float) * (float * float * float) -> unit
    method set_position : float * float * float -> bool -> unit
    method set_sel_mod : bool -> unit
    method set_speed : float -> unit
    method set_wired : bool -> unit
    method setfocus : unit
    method show_back : float * Geometry.vector -> unit
    method show_center : float * Geometry.vector -> unit
    method show_down : float * Geometry.vector -> unit
    method show_front : float * Geometry.vector -> unit
    method show_l : float * Geometry.vector -> unit
    method show_r : float * Geometry.vector -> unit
    method show_up : float * Geometry.vector -> unit
    method show_vect :
      bool -> float * Geometry.vector -> Geometry.vector -> unit
  end
